Engineering Fluid Gameplay,
Mechanics & Game Polish
Hi, I'm Omer Akcali — a Unity Game Developer with 5+ years of experience engineering commercial Steam PC titles (like Wavecrashers & Everything Store) and 10+ Mobile Games (like Fiona's Farm). I specialize in crafting fluid gameplay mechanics, dynamic LiveOps events, and performance-optimized C# systems.
Shipped & Featured Unity Projects
Selected titles showcasing 3D gameplay engineering, mobile optimization, Shader Graph tech art, and C# systems.
Wavecrashers
Unity URPHold the line or everything falls. A 3-player co-op strategy game where heroes defend against relentless waves of enemies. Build powerful synergies, push your limits, and survive the chaos with friends or AI bots.
Everything Store
Unity URPManage your own thrift shop! Buy unique items from sellers, arrange inventory inside your store, and sell them by negotiating with dynamic NPC customers.
Fiona's Farm
Unity MobileFarm building & adventure quest title! Features dynamic LiveOps events, time-limited seasonal challenges, story quests, and high performance mobile optimization.
Unblock Cars: Traffic Control
Unity MobileStrategic car escape & traffic clearing puzzle game built with custom Raycast car movement, level generator pipelines, and dynamic obstacle pathfinding.
Block Puzzle Jam
Unity MobileAddictive block grid matching & spatial puzzle game engineered with combo scoring algorithms, responsive drag-and-drop touch input, and mobile performance tuning.
Find Puppy: Hidden Object
Unity MobileEngaging hidden object & visual search adventure featuring zoomable scene rendering, hint trigger systems, and level progression frameworks.
Sort Puzzle: Goods Match
Unity Mobile3D shelf sorting & goods matching simulator featuring 3D item physics, shelf placement logic, combo cascades, and smooth 60 FPS mobile rendering.
Technical Skill Matrix
Core competencies across Unity engine architecture, gameplay programming, graphics pipelines, and production tools.
C# Gameplay & Architecture
Clean Architecture & Design Patterns
- C# 12 / .NET 8 Advanced Mechanics
- Dependency Injection (Zenject / VContainer)
- ScriptableObject Architecture & Event Channels
- Addressables & Asset Management
Graphics & Tech Art
Shaders, VFX & Rendering
- URP & HDRP Rendering Pipelines
- Unity Shader Graph & HLSL Custom Nodes
- VFX Graph & Particle Physics
- Lighting, Lightmapping & Post-Processing
Systems & Performance
Optimization & Physics
- Unity Profiler & Frame Debugger
- PhysX 3D & 2D Physics Tuning
- C# Job System & Burst Compiler
- NavMesh & AI State Machines
Editor Tools & Networking
Multiplayer & Workflow
- Unity Editor Extensions & Custom Inspectors
- Netcode for GameObjects & Photon
- Git / PlasticSCM / Perforce Integration
- FMOD / Wwise Audio Middleware
Work Experience & Shipped Titles
Track record in game studios and independent commercial game releases.
Unity Game Developer (PC)
Engineering core 3D gameplay mechanics for Wavecrashers — a 3-player co-op strategy game blending hero mastery, MOBA-style combat mechanics, and lane defense wave spawner systems in Unity URP.
Unity Game Developer (Hybrid-Casual)
Engineered and shipped 4 hybrid-casual mobile titles (Unblock Cars: Traffic Control, Block Puzzle Jam, Find Puppy: Spot Hidden Object, and Sort Puzzle: Goods Match). Developed 3D shelf placement physics, block grid combo engines, and raycast vehicle movement.
Freelance Unity Developer & Game Designer
Developed a Darkest Dungeon-inspired turn-based tactical RPG in C#. Collaborated with GameDev.Guru on technical video content and articles focusing on advanced Unity Game Optimization.
Unity Game Developer (Casual)
Developed gameplay systems for Fiona's Farm, an adventure quest & puzzle title with 100K+ daily active users. Built dynamic LiveOps event architecture, time-limited seasonal challenge events, adventure quest story triggers, and 60 FPS mobile memory optimization.
Unity Game Developer (Hypercasual)
Developed rapid mobile game prototypes, physics-based touch interaction systems, level progression pipelines, and performance tuning for high-velocity iteration cycles.
Let's Build Something Epic Together
Open for full-time Unity Developer positions, game studio contracts, or technical art consulting.
Contact Information
Feel free to reach out via email or connect on social media platforms!
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